andreas cealera
Gameplay Programmer / Designer
Game Developer
Projects
Mecha 9: Prototype (Radical Forge)
I worked as a Gameplay Programmer at Radical Forge for one year on several internal projects. These included three different 3D game prototypes with physics-based characters, as well as one grid-based tactics game of my own initiative called "Mecha 9" (aka "Cube Mechs"). On this I managed most aspects of development (design, code, art) with the aim of creating an interesting 3D grid-based prototype featuring customizable modular mechs.
Unity (C#) || Professional || Solo + Producer & Support || 6 months
Expedition (Teesside University)
A grid-based tactics combat game with fantasy heroes, created as my Final Year Project for my Indie Games Development course at Teesside University (Code & Co-Design by me, 2D Art & Co-Design by Pedro Ho).
Unity (C#) || University final project || Team (2) || 4 months
NECROPET
A Sokoban-inspired non-linear puzzle game where you play as a Necromancer's Cat summoning helpful minions to push your way through and out of the belly of the beast (Code & Co-Design by me, 2D Art & Co-Design by Pedro Ho).
Unity (C#) || Personal Project || Team (2) || 3 months
Beat your Meat (FoxByte Games)
A pig-brawling party game created by FoxByte Games, where I worked as an Intern Gameplay Programmer implementing new level hazards, menu logic and a creative leaderboard system.
Unreal Engine (C++ and Blueprints) || 2 month Internship
Deep Snow
An adventure game about escaping a snow-blocked hut by completing a grim teleportation ritual (Code & Co-Design by me, 2D Art & Co-Design by Pedro Ho).
Unity (C#) || Personal Project || Team (2) || 1 Month
About Me
Andreas is a passionate and detail-oriented game developer focused on efficiently implementing simple and intuitive designs within a variety of game engines.Other hobbies include making (and reading) webcomics, listening to (and dabbling in) rap, being awestruck by anime and animation.